tag:blogger.com,1999:blog-5572928730441769963.post5691816365571755266..comments2023-03-22T20:49:23.652-07:00Comments on XsK_Samurai: Questions from the Unknown Part 3: Close Standing RoundhouseXsK_Samuraihttp://www.blogger.com/profile/01992835377202179881noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5572928730441769963.post-50349132168775064812012-02-10T02:14:46.075-08:002012-02-10T02:14:46.075-08:00@Unknown - Sounds about right.
Just to be clear: ...@Unknown - Sounds about right.<br /><br />Just to be clear: If someone does cr.jab xx kara throw and does cr.jab xx throw as a tick throw/block string setup, the timing to tech the throw is different by a certain number of frames for each. Therefore, the person must tech at a slower/faster frame rate depending on whether you kara throw or not.<br /><br />I hope that makes sense. :DXsK_Samuraihttps://www.blogger.com/profile/01992835377202179881noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-78712729546183965432012-02-09T23:53:54.046-08:002012-02-09T23:53:54.046-08:00Sweet. I think what you're saying is this. I...Sweet. I think what you're saying is this. If someone normally crouch techs your kara throws, then you can start to normal throw. This would make your throw "untechable" because when why crouch tech, they get the initial frames of a crouch tech, which are susceptible to being throw. Yes/no?Unknownhttps://www.blogger.com/profile/16697629883726140564noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-90403871916974151692012-01-27T00:31:54.102-08:002012-01-27T00:31:54.102-08:00@Unknown - If people see you kara throwing at cert...@Unknown - If people see you kara throwing at certain distances (for example, Ken) they will just wait for you to space a certain distance and tech the throw. However, if you change the pace of how you throw (for example, normal throwing) you break their pattern of concentration.<br /><br />They assumed you would kara throw but instead you did regular throw. If you go into training mode you'll notice you can alter the times you want to throw using this technique.XsK_Samuraihttps://www.blogger.com/profile/01992835377202179881noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-34191275772032806612012-01-24T17:00:21.364-08:002012-01-24T17:00:21.364-08:00"hat means not kara throwing can make your th..."hat means not kara throwing can make your throw untechable (if any of that made any sense)." <br /><br />bla bloo bleb? I dont get it. How can a throw be untechable?Unknownhttps://www.blogger.com/profile/16697629883726140564noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-39841086044240964822012-01-10T11:44:56.645-08:002012-01-10T11:44:56.645-08:00Hi Samurai,
I'm glad to be here.Hi Samurai,<br /><br />I'm glad to be here.KaizenMasterhttps://www.blogger.com/profile/03536192996530315313noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-51305942214141683912012-01-09T23:11:13.867-08:002012-01-09T23:11:13.867-08:00@Unknown - If you time the cl.HK you can beat stan...@Unknown - If you time the cl.HK you can beat stand teching (throws).<br /><br />I don't always use Ryu's kara. Sometimes changing the time of your throw also includes changing the pixels over the course of the throw. That means not kara throwing can make your throw untechable (if any of that made any sense).<br /><br />The changes make Ryu in AE v.2012 much better.<br /><br />The only other Japanese Ryu I am able to find is Naruo.<br /><br />@KaizenMaster - Glad to have you as my reader! Enjoy your stay. :)<br /><br />Either Miky or Samurai is fine. :)XsK_Samuraihttps://www.blogger.com/profile/01992835377202179881noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-31997314391153367022012-01-09T19:37:55.316-08:002012-01-09T19:37:55.316-08:00Hi Samurai,
You are welcome. I have noticed you m...Hi Samurai,<br /><br />You are welcome. I have noticed you more within the past three months playing at tournaments. I'm somehow found this blog of yours during that time. I'll be checking back here more often and sending my students here to learn. Have a great night.<br /><br />P.S. Can I call you Miky or should I call you Samurai?KaizenMasterhttps://www.blogger.com/profile/03536192996530315313noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-1451629646211915042012-01-09T19:32:47.888-08:002012-01-09T19:32:47.888-08:00Hi Unknown,
I used cl.HK versus TR Halibel today ...Hi Unknown,<br /><br />I used cl.HK versus TR Halibel today when he chose Viper to play with. We both were at mid screen. We were at about range two. I walked up to her when she was crouching to make it seem as if I was going to test her throw tech and pressed cl.HK. I got a clean CH. Also, when I dash under chars after winning an air-to-air encounter, I sometimes press cl.HK to CH their throw tech if I don't think that they'll mash an invincible move on me.KaizenMasterhttps://www.blogger.com/profile/03536192996530315313noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-90679733144249902912012-01-09T12:43:09.915-08:002012-01-09T12:43:09.915-08:00Sweeeet. A good write up, and with videos to help...Sweeeet. A good write up, and with videos to help clarify information. Now I have to figure out if OS sweeping or s.hk is better on wakeup. Cl. hk seems good, cause you can get another knockdown after the cl.hk hits. (but u get more damage with this knockdown as opposed to the os sweep)<br />If you time the cl.hk right, then they shouldn't be able to throw it, right?<br />What does cl.hk have to do with removing the claw/mask?<br />Also, do u use Ryu's kara? I'm assuming so. I just found out he has a kara like a month ago.<br />Also, what changes did you make to your Ryu play since 2012? <br />Lastly, here-http://shoryuken.com/2012/01/07/kazunokos-ver-2012-seth-goes-online-faces-off-against-naorus-ryu/<br />if you haven't seen it already. I haven't got to see much high profile Ryu play since 2012. Have you any good footage of anyone besides scr?<br />Thanks again Mikyyyyyyyyy. :)Unknownhttps://www.blogger.com/profile/16697629883726140564noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-24599678692205958242012-01-09T12:09:02.100-08:002012-01-09T12:09:02.100-08:00@KaizenMaster - Thanks man. You're very welcom...@KaizenMaster - Thanks man. You're very welcome. I'm all for getting players better. But I felt like being more specific on who to help. Why not help Ryu players since I play Ryu. :)<br /><br />Also, thanks for your input. I haven't seen #2 before.XsK_Samuraihttps://www.blogger.com/profile/01992835377202179881noreply@blogger.comtag:blogger.com,1999:blog-5572928730441769963.post-59442756045617374132012-01-09T11:26:37.783-08:002012-01-09T11:26:37.783-08:00Hi Samurai,
I've been using cl.HK in combos s...Hi Samurai,<br /><br />I've been using cl.HK in combos since the first three hours of SSF4 AE's release. I catch back dashes a lot and FADC DPxxU1 easily. I'm adding the longer combos into my play and have passed through chars bodies during matches for months now. Some other ways of using it are...<br /><br />#1. As an ani-back dash OS<br />#2. jf.MP (hit x1) cl.HK FADCxxU1<br /><br />Thank you for helping Ryu users improve.KaizenMasterhttps://www.blogger.com/profile/03536192996530315313noreply@blogger.com