Showing posts with label Combos. Show all posts
Showing posts with label Combos. Show all posts

Wednesday, January 11, 2012

Questions from the Unknown Part 3: Ryu - Ending Your Combos

Unknown said...

When do you use cr.mp, cr.mp, cr.hk? instead of say, cr.mp, cr.fp, XX wk.tatsu? Why? I understand that the 1st combo would keep them close and allow for mixup opportunity. Do you do that combo vs characters that you want to rush down? Do you do it vs characters without srk? Does it depend on the player and not the character? (IE it's a player that you think is good at being aggressive, so you use the wk tatsu to push them away)


There are a couple of reasons why I end my combo into a sweep, Tatsu, or DP.